Paracel Storm is a multiplayer map featured in Battlefield 4 (PS1)
The game is set in the contested Pracel Islands located in the South China Sea. The game map features a combination of arms and battleplay, with unpredictable environmental events like tropical storms to challenge the strategic decision making of possible naval and aerial intervention to construct the fictive aparatus and conceptual training for imminent and ever possible war.
The video draws from screengrabs, menus, and player clips extracted from the game, relying on fictitious platforms to access inaccesssible and contested waters, airspace and lands.
Digital extraction and Ai repetibility produces its own interpolation of abstracted and heavily militarised borders and boundaries.
(this short film is composed of discrete scenes and imagery that has been animated with Openart.Ai - and the various glitches and visual anomalies of early Ai technology being retained deliberately. The use of geenrative Ai have profound socioeconomic and environmental implications that have to be considered when engaging in these and other visual technologies.